Hey I have been doing some test with the UDK. I have found out how to do stained glass by using translucent shadows. I was wondering is there a way I can add some subtle god rays in an entirely closed environment just from windows? Here is an example from what I am talking about http://vimeo.com/7013985 (sorry for the link…
Here's and example: https://blenderartists.org/forum/attachment.php?attachmentid=407424&d=1446128240 I wanna understand how I would go about adding the bubbles, I think the texture would be easy, just create a bump and spec map, but what about the insides of the crystal? Here's another good…
Hey guys, I'm working on some hair at the moment but having problems with Marmoset. I've tried to follow an example but at some point my hair always disappears when I turn on the same combination of settings. It always works fine until I turn on dither. In the attached example I leave dither on but try to add occlusion =…
Hello all, Its come to a point in a project where i need to start having mass amounts of certain objects... for example a bookcase in a liberary. Would the best way to do this be importing one book case making an instance of it create for an example a row of bookcases then grouping them and then duplicate the group and…
Are you protected by Parody law for commercial use? (for example South Park makes money off their products even with blatant likeness and other negative advertisement. Another example of what I'm talking about is Broforce, it is clearly using many well known movie/tv characters in their game. Is it considered fair use…
Hi guys, having a slight problem in maya - booleaning windows into a brick wall. I've tried with my current building in which I learnt it won't boolean into the wall as theyre not a solid object but planes. However now i've switched to a brick wall example; it seems to make every window inbetween slightly smaller and not…
@jdellinger98 Glad you're making progress! There's a number of ways to approach the texture baking on this. Again it's a case of what makes sense for the project. How you set this up is something you'll have to determine based on your software pipeline and how you want to texture it. There's been a lot of good advice in…
Recruitment Method 1. Create a Recruitment Plan. This plan should include places where you could capture the interest to potential developers. I am using teamups.net, indieteamup.com, and indiecg.com. You can make a custom page so that all the project pages made on these sites can link to a central hub page. You can also…
Render, with big polygons - one draw call on a 2048+ texture runs slower than a 512 texture with 100 draw calls ;) Well, in AS3 at least. On GPU platforms like Unity I have no idea. Up to 100 draw calls, the difference in performance is almost non existent. 500+ is where you start to see a very significant drop in…
You can do something similar with Falloff, but your example on the left is made with a spotlight and GI. With Falloff you get more control, but a different look (dark around all edges of the model, except where the main light is hitting). This is done with a shadow casting spotlight above and to the right. A white surface…