I love seeing all the Bi-monthly challenges organized on Polycount, showcasing the talent of people who love 3D art for video games or other audiovisual media. Let's see if I dare to participate sometime during this 2024. @MikeKhineI love how your interpretation of the Hanna Khalupa environment turned out. I noticed that,…
Whenever portfolio's showcase very small, simple items on their own, it seems kind of weak IMO. If they are small and simple maybe put them together in one image. For the window, I didn't know there were more objects included until clicking on it. You might want to show all of the items in the thumbnail. It will make the…
If it is in your own style. For example a Youtuber name Yan Sculpt have a different style who makes LOL and Over Watch characters in blender, Mike Pav does live Zbrush sculpting of about anything, Danny Mac have a different style but he sculpts characters. All of them make time-laps videos on Youtube except for Mike Pav…
Hi everyone, I need some advise. So I currently have one diorama rendered in unreal and one game ready asset on my artstation and a few other offline renders. I want to make an another diorama but this time I want to showcase vegetation, rocks which I have pretty low knowledge of and good composition. My previous diorama…
Orcari Games is looking for a talented Character Artist to assist in the creation of exceptional characters/creatures targeted at the next generation of consoles. Candidates should be ambitious, passionate and self-motivated. The role is remote so a high level of communication and self-management skills are key.…
Hi there! My name is Nareice. Little bit about myself: Worked in the gaming industry for the past two years as a Games tester and an Assistant Producer. Currently working as a software tester as I am working on this project. Okay, so Pandora is my little project I am working full force on. It's a Hack and slash, with…
Hey guys! I'm starting my new environment project based on an Alleyway Crime scene, showcased through UE4 and using a bunch of reference images and some concept art below to drive the direction. There's a few things I'm really trying to focus on throughout this project: 1. Scene composition. 2. Telling the story of the…
Final Gather, Global Illumination and such, there are various way to emulate light bouncing and color blending on a surface. The results are often really beaituful and gives to the whole thing a photorealistic aspect. Though, I haven't seen many games taking advantages of that. I know that it's a process that asks…
Latest update Greetings Polycounters! So here's the rundown... I'm starting a project where I take a simple section of an environment (Diorama if you will) and modeling/texturing the same scene in a more realistic style, and a cartoony painterly style. I'm on a deadline, (Studio project for a 10 weeek class, with 5 weeks…
Hey there peeps! Next week I will receive the opportunity to model and texture the interior of a building. My colleague will then set it up in Unity, and create VR functionality so that the client can showcase it to investors or something. A sort of real-time architectural visualization. I have only ever done characters…