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Environment work coming up, and it isn't something I have done before. Have some general questions!

Jarjarniks
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Jarjarniks polycounter lvl 7
Hey there peeps!

Next week I will receive the opportunity to model and texture the interior of a building. My colleague will then set it up in Unity, and create VR functionality so that the client can showcase it to investors or something.  A sort of real-time architectural visualization.

I have only ever done characters and objects before however, and I am not very trained or practiced in environment art.  I am sure I would have no trouble creating chairs, desks, lamps etc. 

What I am unsure about is the building itself. Walls, roof, stairs etc. If the building is very large, I simply don't know what to do texture-wise. What do you do when such large objects come into play? Unwrapping a character makes sense to me, environments.. just don't. 

If my post is too large to cover, let me know if there are any courses, tutorials or reading material that I should check out. Thank you so much for your time.

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