Hi, I was trying to learn more about the efficient UV techniques for game models. And that is how I came to know about the importance of edge padding from some earlier posts here. Unfortunately I have already prepared a few game props like furniture, crates and barrels etc. without edge padding. Now I have to recreate…
Official Announcement --- Valve is looking for Dota 2 Workshop contributors who are attending the Dota 2 International Championship! If you are a Dota 2 Workshop contributor attending the International at Key Arena on July 18-21st, and you have shipped items in Dota 2, we would like to offer you a custom Workshop…
Good progress, it's nice to seeing the snow buildup on certain assets and it starts getting that icy feeling. 2 things I notice overall that stick out a lot to me: * It looks like you have a lot of shading issues going on. You fixed a few of them, but I still see many. After you finish this project I highly recommend you…
Game of the Year, for me, is one of the following: Uncharted 2 - Probably my fave game of the year, and if they don't announce a movie version soon with Nathan Fillion I don't think there will be a power in the verse than can stop me sending them some dirty granny porn hate mail... Batman: Arkham Asylum - Because it just…
ill just copy/paste what i wrote in the unreal thread. those are dynamic shadows. the editor hides them once the object gets too far away from the camera. if you want "real" shadows you need to bake them. 1. make sure the model you exported has 2 unwrap channels, 1 for textures and the 2nd as a unique unwrap for shadows.…
Hiii, I've been making a board game over the last few months, play testing it with friends once every two weeks, and just wanted to share the current version's rules. Hopefully they make enough sense to where you could try playing it if you were so inclined. I've been using peanut butter wiki ( www.pbwiki.com ) to develop…
This script acts just like the edge Connect button on an editable poly object, but it will also raise of lower the new vert to keep the overall curvature of the object. So if you connected the edges down the length of a cylinder with the normal connect button, you end up with a new edge loop but the cylinder now has a flat…
Hey everyone Im on my last 2 quaters of school right now and you all will be seeing several updates from me, the last 2 guys I worked on where my last real practice runs (and as you can see I still have alot to go) but I just have to do the best I can . So Im planing on workin 2 next gen characters and 1 ds spec character…
Hey guys, I have a very basic fence model in Unity. I textured it in Substance Painter and export it for unity 5 specular. In Substance Painter the object is divided to 2 phases, opaque (wooden part) and transparent (perforated metal), so far in Substance painter it works perfectly fine, but when I export it in Unity and…
Hi Everyone ! I've ran into a problem with UVs overlapping in 3ds Max "2014". I mentioned 2014 because I've been using 3ds Max for awhile and never seen this problem before and recently I tried 2014 version. the problem is when I do overlapping UVs ( and save > close 3ds Max > open file again ) my overlapping shells some…