Hey guys, I'm haing issues bakign my maps down from a highpoly mesh exported out of zbrush onto my low poly mesh. Any ideas? This issue is in both Maya and Xnormal, here's an example:
A general question about workflow. When you pose a character in a complicated pose, for example from standing in the T-pose to a sitting position, is it advised to texture the character before you pose or after? Cheers! :D
Hey gang, In the process of getting ZBrush 4r6 and I was looking at videos of panel loops and the curve brushes. How effective are they for hard surface modeling? Take for example, this armor that I'm working on for this character:
Hi, does anyone know about types of cameras for RPG games? Today, not only uses isometric camera, an example is Diablo 3. Was wondering if anyone knows what kind of camera that is used by them, and if possible the configuration they use. Thanks
Hi, thanks for sharing this work. I've started to go deeper into clean topology and now wonder about some triangles, for example the one above/ahead of the rear wheel arch and the ones around the door handle. I expected the subdivision surface modifier to do weird stuff there, but obviously it didn't. Can someone explain…
Thanks for the report. Does this crash with any scene or only specific scenes? If you load one of the example scenes from the library window are you able to render it?
Sorry, this is what I'm referring to... In the first example,it's the edges/rings of sleeves from adding thickness: And then the other issue is when parts of it, such as the collar/plackets, project onto the surface below:
I remember there was an example on the wiki with some circular floor piece and hand painted brick texture on it showing how its done but I couldn't find it now.
http://wiki.polycount.com/wiki/Normal_Map_Modeling#Edge_Thickness Quick tip: Look at how Thick the edge are on this example. :) Just a small helper for when you start modelling the highpoly :)
If that was possible, u could easily select faces in the 3d view and uvmap them to a trim sheet for example. Especially if the faces are many. If there was a script to do this that would be awesome :- )