Dont work on a white background. Put a light coloured gradient there. Not bright colours keep it subtle. Dont' do linework in pure black use a nearly black version of your backdrop colour. and keep it lose until you get the form right. Then tighten up the lines. A technique i've been developing is that I draw fat lines…
Can you try uprezing the textures? The compression is a little distracting, especially this close. Since you're trying to show off materials, I'd lean more towards visuals than performance in this case. Try setting each texture to UI in LODGroup, that ensures UDK uses the max resolution(which I think is 4096?). Using…
Doing some testing I'm really not sure what your error is. THe error I was thinking of last night was an error in my understanding of what you were trying to achieve I think. I'm not fully sure why you're creating a static texture though, as if you're going to be using the captured cube on objects in the same scene you're…
Ok so what I do (and this might be bad but it worked fine) was to go to the corresponding material folder in DDO, then in Photoshop once you know where you are just create a new layer. It will appear in DDO in the right place. Name it correctly then paste the sticker/number/strip/whatever in to that layer. You will need to…
Quick update. Finished all of the block outs and i got the basic floor layout into UDK,imported the two textures ive created for the environment. The stone block wall textures is almost done then its on to making a modular set of stone blocks to use on the borders all around the ground mesh. I experimented with the…
Hi, welcome to polycount! Right off the bat id say your composition is interesting, id be interested to see some concept art of any references you're using! Your lighting is looking a bit intense as far as brightness which is leaving everything feeling flat I think, and your textures look very low res. Some of your rocks…
Not a bad start. At the moment the image is really dark and hard to see, it could just be my monitor but get some light in there. The light coming in appears to be rather strong, so I would expect there to be a decent amount of bounce light lighting up the interior a bit (not the whole thing, just the area around where the…
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Technically, this is a 2D drawing. But I apply everything I do into 3D. I was bored and wanted to test my current knowledge of lighting (so I didn't use any references). If the font is hard to read, this is what I wrote down: Ambient Occlusion: The thick black shadow on the wall behind the light source. It's also very…
This might sound like a really dumb question, but did you make sure that you selected the meshes that you are projecting from? Usually when this happens to me its because I forgot to do something like that. Try just rendering the scene itself....and see if light tracer is working for regular renders...if it is..its…