So what specific bullet points about Houdini matter for us about game art production? Wondering if I should start looking into it as a Character Artist and aspiring Art Director. What I briefly remember from a Certain Affinity lecture they did for GDC was that they were able to generate procedural, game-ready meshes, VERY…
Hey, after rigging a mesh, then converting this mesh into nCloth, i am not able to paintweight the mesh again, instead i see only a red cross where the brush is. How can i weight paint again? -.-
Edit: The pack can be bought now on Unity Asset Store. You'll find it here: LINK TO THE PACK Original post:Here's another thing i've been working on recently, a ground/soil/grass texture pack that i intend to sell in places like unity store. Please keep in mind that these are WIPs. Since i have no experience at creating…
Hi! I used to draw a lot when I was a child, and after I owned my first computer I stopped to draw at all. It's been a long time that I want to try digital painting but my drawing skills are not so good anymore and I would like to start to draw right on photoshop. I have tried and it's being hard, my linework looks too…
Sugar Skull Modelled in ZBrush by myself printed with Elegoo Mars 3dprinter painted by Derek Rosengrant @ Entheo Studio USA https://www.artstation.com/artwork/v1k5zD
And the team vetoed barnacles in favor of the cleaner look. At this point the current image is done pending a print test to see how well it applies to a physical tin.
Hey guys! I started a new project based on a boardgame that I love called Mice & Mystics. I will be modeling one (or more than one, so I can make a nice little scene with many characters) of the heroes of this game. So basically the game's idea was that a prince and his compagnons got transformed into mice and they have to…
So I'm working on a school project to create an environment in UDK so far we've mostly been working on terrain textures and a bit on tree textures. By the end were going to have a full scene with trees, terrain, ground clutter, larger models like run down houses in my case, and of course a custom skybox They're going to be…