hello everyone, after lurking around here for a while, it's time for my first post :poly122: this is my first attempt on a hand painted wood texture (sort of) it's mainly intended for wooden constructions etc. not for single exposed assets. the rendered material is lambert and a bit of AO in mental ray crits and comments…
I'm interested if anyone knows of a good link to a tutorial on building tire treads in Max/Maya. I'm looking to build a tractor model and it would be helpful to gain some knowledge on the most efficient way to model the repeating tread pattern. Also considering a bake to normal for the treads since the final model is…
Hello, I will be starting this thread by showing a packed version of my portofolio that is made out of my personal works , and later on will be followed by an actual sketches (simpler stuff that I used to have them buried deep inside my drive!) although I'm not that much into the game industry but I intend to..soon enough.…
Hi everyone! I have recently been working on my original design for the LSW-57, a fictional near-future LMG. I'm finishing up my texturing work and I wanted to know what design or material changes people might recommend. This would be intended as a 3D first-person game asset. Here are a couple of substance painter shots:…
I had been meaning to do a lowpoly anatomy study, and at first made a perfectly boring male base mesh for the purpose. But I couldn't help myself and pushed the proportions to make it funny, and then turned it into a demon dude while I was at it. I intend to make some armor pieces next.
dat chest You potentially should shrink the chest armor in the same way the chest does, the front and back plates are pretty similar sized while the chest shrinks extremely (it is right on the concept however) Pirate came out nicely, but did you intend that it looks burned around the eyes ?
Thanks, glad you like it! The frown is sort of un-intended sorry, I'm still not great at sculpting faces. I've fixed it a little so it's more of a... stoic gaze? (I hope!). Thanks for the lead with hair as well, I've had a go at styling it like ysalex and the result is much better.
Whew, i haven't been showing this environment as much love as i've intended to these past few weeks but I'm back to working on it. Thanks for the suggestion Gsokol - i've included a screencap of the environment with some little guys standing around. Also added some props to add more sense of scale to this.
I'm registered and had planned to post the finished sculpt this afternoon of my project. Not sure if that means I am DQ now but i'll post everything sans the weapon which is WIP. I still intend to finish by the original deadline though so I'll just keep plugging away on this.
Aye, I have...and all of a suddon it was this. Werent they suppose to fix the protoss problems first and than go for queen of blades? The content was completely ignored right in the middle of the storyline. Unless they intend to do that hybred Protoss part in some other expension, I dont see Starcraft happening anymore. :(