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first attempt on hand painted wood

polycounter lvl 13
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siggi-gross polycounter lvl 13
hello everyone,

after lurking around here for a while, it's time for my first post :poly122:

this is my first attempt on a hand painted wood texture (sort of)
wood_painted.jpg
texture.jpg

it's mainly intended for wooden constructions etc. not for single exposed assets.

the rendered material is lambert and a bit of AO in mental ray


crits and comments very welcome :poly134:

cheers siggi

Replies

  • siggi-gross
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    siggi-gross polycounter lvl 13
    update:

    put it on a real model

    wooden_structure.jpg
    wooden_structure2.jpg

    i think i'll have to redo the end caps
  • Mark Dygert
    Looking pretty good, off to a good start.

    Crits:
    You might want to paint in bigger blocks of color and not so much detail. With so many thin grains running the length of the wood it looks a bit like hair.

    You might want to create a bigger wood tile and sample pieces of it by rotating scaling and positioning the UV's in different areas of the tile. Right now it looks like every side of every object is unwrapped exactly the same and stretched to use 100% of the wood texture?
  • siggi-gross
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    siggi-gross polycounter lvl 13
    hi mark,

    yes, all four sides of a beam are unwrapped at nearly the same piece from the texture. i tried to scale the UVs right to the real size, only the big standing poles use 100% of the texture.
    but in fact your're right, the texture is way too strechted on the long beams.

    i'm working on the second take and trying to get it bigger and tileable.

    thank you
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