Thank you very much, Mik2121. Please don't be alarmed about the instruction counts in the making of videos, 'cause they are not indicative of how it should be in any way. I didn't think people might spot them in those videos:D if you check out this simple example I put together…
Hey tach, Time to put on the business hat! While I do agree that this would be quite nice, the complex of problems with such a model is equating software with an online asset library, which are inherently two very different things. For instance, bandwidth costs for a piece of software that will be downloaded a few times…
Where do you work? I've only recently started working as a Technical Artist at a medical company called dorsaVi that does sports training through interactive games. Before that I worked at studio called Catalyst Interactive that did military simulations in CryEngine 3, along with a lot of Unity and pre-rendered stuff for…
At first I was going to comment on the shape of the model itself...but since I just finished playing some good 'ole n64 games....I think if it had a better texture it would be passable. Are u one of the Heajes? I saw some stuff from another heaj that had superb texture work, you should ask that person for some pointers on…
Not bad but add to natetheartist's comment I really think you should look at the bigger picture of animation, I don't think he meant the characters weren't expressive enough in terms of their facial animations or anything, but rather the overall movement of your characters. The animations are extremely mechanical and I…
Hey kolby! [ QUOTE ] 16k triangle model in the 3d viewer... "invalid function parameter 'msh->UVs.size()' : SOrry cannot calculate tangent basis for meshes with more thean 32k UVs" [/ QUOTE ] 16k triangles mesh and 32k UVs looks like the exporter you are using is messing some data. Have you tryed other format? Are you sure…
Microsoft Game Studios' 343 Industries is looking for exceptional art talent to contribute to a new experience in the Halo universe. Teamwork, innovation, attention-to-detail and unbridled passion are characteristics we look for in all of our artists. If you feel you have what it takes, throw your hat in the ring. The…
Another week has flown by, and because there's so much going on, we thought you might like this little digest of all the nuggets of goodness that have been popping up lately. Marine has diligently dug up a bunch of awesome stuff, but I'm passing it off as my own here because we don't trust him with power or responsibility…
Oof! Mondays. Am I right? Let's start the week off with some good news and some bad news. First, the good news: For those of us not entering in the TF2 Contest, there's only 7 days lefts until the contest ends. Which means that 2 weeks after that, we'll find out who the winners are. YES! And for the bad news: For those of…
I need some advice, and I think maybe you all might have some experience with my type of situation. If General Discussion wasn't the place to put this thread, I'd appreciate someone moving it for me =] Also, I have coworkers that read these forums, so I need to keep this a little vague (though it involves none of them; I…