Thanks steveson. I screwed up when I laid out the bricks so layout changes prolly won't be happening :/ Although I used IMM brushes to draw most of the bricks, I used 2.5D mode to perfect the tiling since you get a small seam using Tate Mosesian's method. I don't know how to go back and edit the 2.5D parts unfortunately :[…
I recommend investing in a low end DSLR camera. You can usually nab the basic ones for about $500 and they will give the highest quality that are needed for texture sourcing until you get a full frame dslr which run $1800+. To get the best photo with the least amount of lens distortion you will want to stand as far from…
@Cheese on toast - Textue blendig is awesome , but I am using at the moment the more promitive Creation engine of skyrim . @Eric Chadwick - You mean that for example : I make a one big blocky tiled sculpture for a nice segmented stones wall like for example Then After having scupted and got the maps and all I apply on flat…
Hey guys, I have a model that I've been doing some texture work on in QS2 but now I'd like to add some extra details to it that should only go into the normalmap of the model. What is the best/easiest way of doing this? I've been trying different things in the program, adding new layers manually and then running NDo on…
A team and I are working hard to create one of (if not the most) ambitious Superman fan films to date. It will be a feature length 3D animated film. There has already been a lot of work and great talent that has gone into making this film. We have almost all of the major characters modeled, but now it is time to start…
Does anyone know if it's possible to change the position of a texture within a material in UDK? I have a texture that is tiled (using a TextureCoordinate) and I'd like to nudge it over a few pixels/units. Is there something similar to the Panner in which instead of Speed X and Speed Y there's Position X and Position Y?
CGSociety have just put up an interesting article about Mari, the 3D texture painting application that was used on Avatar, and is currently being pushed towards Beta form. Well worth a read, this could be where the future of high-resolution texturing is headed! Read the article over here on CGSociety.
Yes. For future reference though, you're unlikely to get very far without learning to search. For instance, this is on the first page of a 'blender texturing' search on Polycount: http://polycount.com/discussion/187486/league-of-legends-tristana-dragon-handpainted-texturing-in-blender I found this on google:…
Hi smart people, I've recently been modifying my pipeline but my first mesh using it has these weird artefacts where it seems like every face is showing on the textures - I am using Zbrush for sculpt work - Zremeshing and taking this mesh into Blender to UV - bringing the UVd mesh back into Zbrush for subdividing and…
We are currently looking for a 3D artist to mimic the style of Nintendo's Animal Crossing. This is a paid position. We are ready to pay you per model. If you are unsure what entails Animal Crossing art style, here is a texture map from one of the characters in the game: The texture map is rather simple and doesn't contain…