Does anyone know if it's possible to change the position of a texture within a material in UDK?
I have a texture that is tiled (using a TextureCoordinate) and I'd like to nudge it over a few pixels/units.
Is there something similar to the Panner in which instead of Speed X and Speed Y there's Position X and Position Y?
Replies
i made this for someone a while back. Just grab the stuff going into the UV and make two constants to control the x and y. Basically Im adding to the U and V which offsets the tex cord.
Actually I think I figured it out a different way. I just had to put a constant in the time node. Speed X and Speed Y pretty much change into Position X and Position Y.