Hi smart people, I've recently been modifying my pipeline but my first mesh using it has these weird artefacts where it seems like every face is showing on the textures
- I am using Zbrush for sculpt work
- Zremeshing and taking this mesh into Blender to UV
- bringing the UVd mesh back into Zbrush for subdividing and projecting all from the high res polypainted model
- baking the polypaint to a texture in Zbrush
- going into marmoset and baking the normal map
But as you can see in the gif above, I can see lines relating to the underlying faces of the mesh in the textures, which I have never seen before.
Has anyone ever encountered this before and know where I might be going wrong ? ANy advice appreciated
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