Hi, I use Autodesk Maya, I want to know how I could make the outline of a model move constantly in order to more accurately simulate a hand painted animation done with a caligraphy brush as opposed to a static line thickness done with a pen. Something like what they did in the game Okami.
Hi communty. I can't find any useful resources or tutorials about "Editor Apply Spline" blueprint node. I want to deform my landscape using spline blueprint. I saw someone in marketplace achieved that result through the blueprint. Anyone knows how to use that node? Thanks in advance
Hi, I have this weird problem, where a robotic arm transport pieces from one self to another. My question is how in the earth can I bind the objects to the robotic arm only for a short period of time inside 3d studio max?! PS : I'm in dying need of a solution.
I modeled the red versions on the left using inset and chamfer in max, but I can't figure out how the blue one on the right made the deboss area without any apparent inset lines. Also, I found out that the blue one recession could have more rounded corners because they aren't limited by any inset lines.Outside of…
You might want to look at your UVs a bit more as well. There seems to be some stretching/warping on the legs. Additionally, it looks like the UVs aren't scaled evenly (the head looks to be getting more space - note how the checkers are smaller vs the body). That can be fine depending how big the difference is, but it has…
How do I disable the UVW seams in the viewport? It really gets in the way. I'm using max 7 here at work and I've never dealt with this at home. edit: thank you, watjep!
Hi, It's been a while since I started working as a fulltime freelancer. I got pretty frequent projects and the payments are also pretty good. I'm wanting to expand my path up as a game outsourcing studio, do you guys have any idea on how to do it or is there any book that I can take as reference? Of course there will be…
Hi all. So I've just discovered that my model is asymmetrical. I'm unsure how to fix this. The red line represents where it actually mirrors. Does anyone know how to fix this? Thanks!