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how can i do a jittering and shifting outline

Hi, I use Autodesk Maya, I want to know how I could make the outline of a model move constantly in order to more accurately simulate a hand painted animation done with a caligraphy brush as opposed to a static line thickness done with a pen. Something like what they did in the game Okami.

Replies

  • throttlekitty
    If it doesn't need to leave maya, easiest is to set up an "inverted hull" mesh with a texture deformer driven by a noise texture for the jitter.

    For the mesh, you can duplicate your geometry, and in the node editor, feed Out Mesh from your original into In Mesh on the duplicate. This keeps the outline mesh separate but still animates with the original. Push all the faces out by their normals, invert the normals, and turn on single-sided shading, and apply a dark material.
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