Goodday gentlemen, I have a problem with a part of my model. I have made a model of human, fully rigged as far as my understanding of rigging goes, but whenever I move the wrist control the pinky finger moves while the skeleton and rig of that finger don't move. and this happens on the other hand as well when I move that…
Hello, I know it's totally dependent on the game itself and many other things so I'll specify my target. For a high end MMO with a realistic style for PC what could the poly budgets usually be on the categories below? Some approximation would do. Character - Characters that look like witcher 3 tier. Gun - Weapons like in…
If I have a model with a lot of overlapping pieces, does anyone know of a way to select faces that will never be seen by the camera/viewport? The end goal would be to delete them but I may need to add some buffer space for smoothing, which is why selecting them first would be better.
Hey all, I was wondering if I could get a critique on what I've got for a low poly zombie. He's at 400-odd polys and 700-some tris. The texture resolution is 256 x 256, since we plan on having a load of zombies on screen. What do you guys think?
Hello what softwares do you use to make or help you make lods for objects in game environments? I tried this one and found pretty good , but now the trial expired and wanted to try something else befoure eventually considering getting it . I found the optimize modifier in 3dsmax useless as doesn't preserve texture mapping…
There is a very fast workflow in Blender to simulate smooth intersections of booleans by using offset cut. It does not create nice geometry, but it works visually. Is there any sort of script that can replicate something like this in 3dsmax? If I export meshes that have a Meshmachine offset-cut from Blender to 3dsmax the…
Hey guys, I've started to focus my work on making characters for games, however I can't find anything anywhere that tells me what the polycount for certain styles are! I would especially like to know what the polycount is for say League of Legends characters and wii u games are. I have heard, that a good base for a main…
Anyone know what's going on here and how to fix this weird shading issue? Edges have all been hardened. history has been cleared. Out of options and patience at this point. :poly127: EDIT: Off topic but can anyone tell me how to get Ninja_UV.mel to work, I got it off of Creative Crash but I am a total noob.