I modeled a medium/highrez head for a normal map. I would like to know what are good ways to optimize it so i can have a lowpoly out of it ? is there anything that some of you guys do/use to de-rez a head ? or do you just re-start from scratch and rebuild something around the highrez one. thanks
They eyes are a little too small. The head, when viewed straight on, is 5 "eyes' Wide, with the eyes falling directly into the "second" and Fourth spots. There should be the distance of one "eye" between them. The eyes might be a hair too high on the head as well asagain, directly from the front, the line throughthe center…
Hey everyone, made this stylized head in blender and is now available on my Gumroad 😋 My latest stylized head *Anatomy Blockout is available in 3 different formats - .blend- .fbx- .obj you can get it from herehttps://gumroad.com/georgezaky108 and don't forget you can get almost all my latest Anatomy blockout for free on my…
Hi!! I wanted to share this study of facial stylization, I picked one of my favourite races to play in WoW: Night Elf! Doing this study really gave me some insight about stylization regarding the face/head, especially the ears. I just hope she won't get cold without hair. Sculpted and polypainted in Zbrush, and then…
I did a retopo of my character's head and was wondering if there are too many polygons if this was to be used for a game. There are 1,434 triangles (for the head mesh alone). I haven't finished modeling the body yet, but it seems like it'll go over the 5-6k which I think is the ideal range for a game character. Any…
Arc Productions, a Canadian based CG animation and visual effects facility located in downtown Toronto is looking for Lead Modelers to join our team. With over 250 artists and technical directors and the most up to date resources available, we bring the vision to both major Hollywood studios and independent producers to…
I understand What ur trying to say nite and that's what most people been telling me at the start , But I don't wanna start on a new head model yet , i wanna keep improving this one to understand how to solve my mistakes , once this head becomes fairly good I'll start on another one and apply all what I've learned on it ,…
Hey hey! So, I'm working on a project (Unity, iOS) where you can customize your character by choosing between different heads. The thing is, since the head and the body are different meshes, the normals along the split aren't aligned, thus giving some harsh shadows in that area. Do you guys know any possible solutions for…
I'm a huge transformers nut and was a bit dissapointed (especially at first) that the TFs in the movie looked so little like they used to. So I tried my best to get two fan favourites done in a respectful, yet updated manner. Also working with torquato on a body for Shockers' head. Shoddy 8very quickly done) SW head…
Hello everyone! I recently started on studying doing head turns in the 51 Animation exercise. This is my second head turn animation this within the first week of this month and would like some feedback on improving on pacing, blocking in, and keep the animation smooth with little to no jittery, Thank you in advance!…