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Optimizing highpoly head for normal mapping ?

polycounter lvl 18
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snap.crackle.pop polycounter lvl 18
I modeled a medium/highrez head for a normal map.

I would like to know what are good ways to optimize it so i can have a lowpoly out of it ? is there anything that some of you guys do/use to de-rez a head ?

or do you just re-start from scratch and rebuild something around the highrez one.

thanks

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