Here we have the beast mount! Highpoly sculpt on Zbrush. I make timelapses about the whole sculpting process in Zbrush so you can se them guys in my youtube channel, thanks for watching! LAST WIP FINISHED: [ame]https://www.youtube.com/watch?v=wqdnCIsad5s[/ame] All old WIPS here: WIP 01: [ame]…
Hey Everyone! I am working on a game ready stylized character for my portfolio, I am almost done with the highpoly of the character (both ZBrush viewport capture and EEVEE test render are shared). The concept art is by Márcio Vieira. After completing the highpoly I plan to start creating the lowpoly (aiming for around 30k…
Hey, throughout this thread I will be updating post with the work I've been doing on the skins I am designing for the CS:GO Weapons Finish Contest. Please Stay tuned for some major RIP Skins.
Hi everyone, I'm new here, starting a project on a game character, this is my concepts and colour pallet so far, any tips, and feedback would be well appreciated. Thanks.
Hey guys, I've been working on this head lately. already posted some wip's in P&P, but worked on it a lot more so here are the latest updates. previous wip's: click me latest WIP: reference sheet: any crits welcome!
Hi there! I wanna show you my progress of making FENDER American Vintage '52 Telecaster: If you leave your opinion or tips in comments i will be very happy :)
Hey all! Doing this for an assignment at school and was hoping to get some feedback. I'm rather new to mudbox so any tips or suggestions would be great.
part 06 : [ame=" https://www.youtube.com/watch?v=-mjDmwdkuIg&feature=context-chv"]Holdeen's Han WIP 6 - YouTube [/ame] part 07 : [ame="https://www.youtube.com/watch?v=JoGSz1U3Sa4&feature=context-chv"]Holdeen's Han WIP 7 - YouTube [/ame] part 08 : [ame="…
Hello! This is my first time posting here, I hope I get things right but don't hesitate to point out any mistake I make. I'm a 3D artist specialized in environments and in stylized 3D for real-time rendering. I love it when my work can run on a potato, hand painting textures bring me joy. I used to work with 3Dsmax, now…