Thanks ,should I remove the HDRI image? And especially I am looking for the bumpiness which give the feel of an old iron, Is it coming from bump map or It is displacement? Thanks
Right, so, I'm trying to capture a small video of my environment in UDK. The weird thing I noticed is the screen dumps wouldn't capture the light shaft's effects from my dd light when I start up the UDK.exe shortcut to record frame dumps in game. I'm wondering if I forgot to add something to the command line in the UDK.exe…
Thanks for the fantastic feedback, DWalker. Right on all counts. The faucet definitely has some questionably placed polygons, as you can see: http://i.imgur.com/Kz2BZcB.jpg I don't really know what I was thinking at the time. It looks fine in the scene; it's only a small part of the kitchen, after all, but it's pretty…
Miche... not bad model but the texture looks really low-res, and the bump map is waaaaay too strong - just because you use something a lot doesn't mean it suddenly gets really bumpy... ;)
Giving this post a quick bump to let everyone know I'll be streaming my first Game Dev Daily tonight at 6:00PM PST! Come and join me and others while I model the crap out of that mech!
I have been wanting to up my game in the Sub D world for some time now, and decided I would try my hand at a weapon with a few complex pieces. I'm starting simple as far as weapons go, just a Remington 870 Tactical Shotgun, my biggest challenge was the muzzle brake, the hand pump, and the rail. I was thinking of adding…
A little to much bump effect in the presentation. Some bricks have visible conections with other bricks texture / damage wise what and lift the illusion that every brick is a single element.