The model was created in Blender. Texture was painted in Gimp with a mouse. Render was in Blender using cycles. The model is at 548 Tri's with a 512x256 diffuse, normal, and specular. The normal was created in Gimp with the NormalMap add-on and the specular was created using color/saturation/contrast balancing. Rendered…
Eric: try out dropbox as an alternative image hosting, its really easy and never resizes/recompresses your stuff. I usually do like jpeg 11(ELEVENNNNN) and end up with 600kb images and it handles it just fine, its not like people are on 56k or anything.
Information on the UH Animation Courses at the University of Hertfordshire [ame=" https://www.youtube.com/watch?v=8ytJjtKKxs4"]Information on the UH Animation Course at the University of Hertfordshire - YouTube[/ame] <iframe width="560" height="315" src="https://www.youtube.com/embed/8ytJjtKKxs4" frameborder="0"…
The suit was marketed just as much for the original Crysis, Axis Animation even created a pre-rendered trailer for it: http://www.axisanimation.com/index.php?id=565&loc=GAMES. Maybe because it was PC only, it wasn't as popular with the mainstream market.
For which Engine - None Current Polycount - 468(None TS) 14'884(TS 2) Max Polycount - None Texture Size - N/A Description of background information on piece - My first character and im looking for crits Where are you looking to receive criticism - Everywhere :thumb: _________________________________________________
Ok guys I've been looking through this site for a while now and I have finally decided to bite the bullet and post some of my work here. Some of the stuff produced on this site completely blows my mind so I think it is probably the ideal place to learn more about my models. I am currently studying games art at university.…
Gnomon is pretty nice, granted you need to fork up a little bit of money. http://www.thegnomonworkshop.com/store/category/12/ZBrush They do have "freebies" however. http://www.thegnomonworkshop.com/store/category/168/Free-ZBrush-Tutorials
Is an rx 550 enough to use substance painter? cause that is the only card i can afford and the rx 560 and gtx 1050 have all been inflated in price. Has anyone here have experience using substance painter with a entry level gpu? Thanks.
Motorcycle seems to be looking good... Would be nice to post something bigger than 800 x 560. I can't really see your details. I like the way you presented it! Good job on that but I think the border you have going around it way too thick.
Sweet, i made him for work just recently. You've got most of the likeness down. One quick crit: Don't FORGET the scar!!! :) edit: nose could be thicker. And this is just my opinion but that shoulder is huge! Good ref of scar: http://superherouniverse.com/art/data/563/Real_Indiana_Jones.jpg