I was asked if i could share my resample spline modifier, so thought i should share it with anyone intersested... it's compiled for max 2020 so should also work with 2021 enjoy hope you find it useful. also it's worth noting it's "2D" only and there appears to be a button UI issue that only manifests it's self in this 2020…
Some really cool rigging and animation features. I also lije the Standard Shader based on materialX. https://help.autodesk.com/view/MAYAUL/2020/ENU/ https://area.autodesk.com/blogs/the-maya-blog/maya-usd/
Has anyone else experienced weird graphical errors in the viewport with 2012? So far I've found mirroring geometry causes the flipped versions normals to be inside out. Has anyone found a fix for this?
Anyone else attending to the Nordic Game 2012 @ Malmö Sweden? It would be nice to meet other polycounters there if possible and hear earlier experiences of the event. http://nordicgame.com/
Howler 2022 natural media paint and animation software is out. See below for details of what's new. If you are a current 2022 user, email me. (Dan_Ritchie@hotmail.com) Otherwise, upgrades are available. http://www.pdhowler.com/Cart.htm Main site What's new. Completely rewritten warp mesh filter New halo-free tone mapping…
So, I haven't been keeping up as I said I would and need to rectify it! So here's an art dump of the last sculpts that I've done for the 3rd/4th quarter of 2021. I'm especially happy with seeing my development between the old skull sculpt I did in 2019 to the one I did in December. It made me really happy to see that yes,…