Thank you very much! I'll be looking over all of these and updating my tool-set. I still do a lot of back and forth boolean work between Maya and zBrush as well as making more interesting shapes in zBrush then off to Maya. I'm hoping some plugins will assist. I also like those related to rigging and animation as well! Very cool!
You have it already in zbrush. Its the same developer.
You mean zremesher? The only issue between going back and forth is that it adds so much time as opposed to trying to do the boolean work in Maya and just remeshing directly. I'm trying to save some time from import-export all the time.
Replies
And USD to explore the new pipelines.
https://github.com/Autodesk/maya-usd/releases/tag/v0.6.0
Also the BonusTools.
https://apps.autodesk.com/en/Detail/Index?id=8115150172702393827
PolyRaven for UVS.
https://www.polyraven.com/uv/
https://area.autodesk.com/downloads/rebel-pack-040/
https://area.autodesk.com/downloads/mjcg-compounds-132/
http://www.mgear-framework.com/
http://cosmos.toolsfrom.space/
http://pipeline.nnl.tv/
https://zurbrigg.com/charcoal-editor-2
http://pipeline.nnl.tv/
https://www.vertexture.org/?page_id=2306
http://www.hard-mesh.com/buynow
https://gumroad.com/l/creaseplus
https://www.highend3d.com/maya/script/zhcg_polytools-for-maya-54377
Any opinions on https://exoside.com/quadremesher/ ? I was looking at getting this as well.