I was asked if i could share my resample spline modifier, so thought i should share it with anyone intersested...
it's compiled for max 2020 so should also work with 2021
enjoy hope you find it useful. also it's worth noting it's "2D" only and there appears to be a button UI issue that only manifests it's self in this 2020 (it's a visual thing only but still annoying
p.s. mods if there's a more suitable place for this please move it
fixed the button issue (seems the new qt ui doesn't like out of order dialog IDs in its buttons which wasn't an issue in previous versions) and set it to use a more sensible z on the in and out tangents (though it's still a 2d solution it can now be used on non 2d splines without destroying them)
max 30 to 5
mine 30 to 5
perhaps it's the sharp corners it doesn't like ? heres an easy one for it a simple circle from 3 arbitary points
looks like guess work to me, I wanted to do 2 but the max one wouldn't let me
the difference is that the max version, interpolates the position for the new knot from the original and just sets the knot type to smooth and hopes for the best (OK if you want a gazillion knots) where as my version tries to make a best fit bezier solution.
Love this plugin, I've recently moved to 2022 though, do you have any plans to update it as it doesn't work.
2022 version, though untested :)
You're a hero, thanks so much!
Hello! Me again! I don't suppose you could compile this for 2023?! It's such a useful script.
2023 version again not tested.
This is fantastically done. Very clever anchor checking and bezier calculation instead of simple crushing points. I’ll install later today, but what I see, is exactly what I need.
Thanks a ton for sharing.
Works very well! I wish I had this cool functionality in another app.
for those who haven't noticed there is an addition plugin included called auto smooth spline.
Appreciate you, though my latest update i was doing it by hand, now its easier for me. 10/10
thanks glad to help :)
Thanks so much!