Hello everyone, This is what I have been working on, I decided it is time to bring it out from the dark. It is based off a concept from Feng Zhu. The spec is temporarily at the moment. I didn't want to add much details for close up, so I am posting it here for crits in terms of camera angle only. I do not see a point in…
Hey all, first real post here on Polycount so bear with me. Been working over the past few months in spare time on a little game project that I hope to dedicate some real time to now. Seeing some win-spiring artwork in a similar vein by Minotaur0 and Adam & Virtuosic has reinvigorated my passion for the project. Fairly…
Few question that I'm not sure regarding texture optimization, I don't know where to begin so it's best I state a few example that I have in mind. I actually started to ask myself these when I was asked to seperate the leaves and tree bark texture into two map which explained to me the reason why was as the leaves being…
I am currently working on a wooden fishing dock scene, at the moment I have a basic concept of what I want to do and a few props modeled. Modular dock piece: A basic layout in max, needs work to remove repetitive piece arrangement This is basic idea behind the scene, to have a small wooden dock with some fishing equipment…
I'm currently studying Game Art in my final year at De Montfort University Leicester, I am an aspiring character artist and for my final project I will be producing 4 characters that fit in an environment produced by my team mates. The premise of the environment is that a city was divided in two (much like the Berlin wall)…
Hi everyone, here is a development thread on my first ever modular environment that I'm making for one of my briefs at uni. Just a heads up, I'm quite new at 3d modelling and was introduced to it only back in January, so I'm not great with technical talk yet and a bit nervous, although I'm learning as fast as I can. :)…
We are looking for a position for artists interested in VR game development. Roles available include: - Spaceship Exterior Concept Artist - Sci-Fi interior concept artist - Technical 3D Artist - Modular Level Design - 3D Character Artist What is Fleet Hackers? We are developing a VR game set in an open world space…
So I've begun my senior year of college after a summer out in LA as a 3d art intern for Codename Games (images of my work there to come at a later date). One of the classes I'm taking this semester focuses on environments as I want to focus on building an environments/props portfolio. As much as I enjoy doing characters,…
Hello everyone, Shadow Demon Entertainment is in need of an exceptional concept artist and skilled environment artist to help us with our current project. Both positions are non-paying until we are funded or published. This will be a fantastic opportunity to gain experience working with a team and publishing a title.…
Arkane Studios (creator of the game Dishonored) currently have an AAA unannounced title in development. We are looking for a Level Artist to join our team in Lyon, France. ARKANE STUDIOS WEBSITE LINK TO APPLICATION LEVEL ARTIST/ARCHITECT The Level Artist/Architect works closely with the Level Designers to design and create…