Hey peeps, I'm kind of new here so go easy on me ;) Over the past couple of months as I've been developing my portfolio, both art and code, I started playing around with max script to make some simple scripts and help take the monkey work out of Max. Basically make my way towards becoming more of a technical artist in the…
Uh, I don't even know how to describe this. I'm currently trying to make textures for UE4 using ID, Normal and AO maps for a couple human characters. The issue? I create several links using the ID maps, but only about 5 of them get actually generated after all the processing. The other issue is, since I can't seem to…
Hey everyone! I wanted ot share with you a little handpainted diorama I did in Unreal, Maya and Substance Painter/Designer. The concept is my own and it served as an excuse for me to brush up on my stylized PBR workflow and learn how to use Unreal engine properly to display my work. I hope you like it!! You can see a…
Hi :) I wrote a simple maxscript to animate Vertex Colors in 3dsmax. What it does is : copy color, illumination and alpha vertex channels to different frames, making a vertex color animation :) Now that it is working, I added a progress bar to let the user know 3ds is actually doing something. I did this also to allow…
The Wild West | DAY IV Progress ------------------------------------------------- Hello everybody! Its my 4th day. and i came back with 3 finished models. A Gun Store, a Bath House and a Hotel. It was a exhausting but very productive day. Also i had a decision about my scene. I said i'll try to revise all the assets by…
Hey Folks, I'm pretty new here but figured i would post updates of my process on this in the hopes of getting critique. So awhile back i made a hero asset/fountain/statue. And recently I've gone through the process of re-texturing it. While i was doing this i realized i wasn't wholly happy with it as a standalone piece and…
Role Overview We are looking for a talented U.S.-based game artist to help create visual assets for an independent strategy game project. This is a fully remote contract role for an artist who is comfortable working in a fast-moving startup-style environment and can produce polished, game-ready assets. The project uses a…
Just started a learning diary for my attempt (once again) to learn Game asset creation. In Blender. https://www.youtube.com/watch?v=jtrdB_KtMXc&t=4s Hope that running a video diary on my learning process would help to be more accountable and responsible.Basically there is nothing done for now / only started a tutorial…
This is the first news post of Shadow Lore, a stand-alone game being built on the Torque Shader Engine. We've currently been making a lot of progress. We have been producing several monsters, most of which are shown here. Much of the work that we have done has been shown through the forums, however some has not which we…
I'm making this guy to hopefully put in torchlight. It's a bit above standard right now I think with the 256 texture and 1,170 tris. I can reduce it pretty easily (probably starting by making the teeth planes). The texture is still in progress and it's been slow since I've only been working on it during the 30 minutes I'm…