We’re developing a stylized endless runner game for iOS and Android in Unity, with a strong focus on the main character and the world around him. The project is already in an advanced testing phase. Our team includes a programmer, animator, and game designer. We work remotely, communicate via Discord, and share data…
Hi! I think it would help if you marked the area you're are talking about. The most prominent feature I see is stepping along the edges due to the resolution and grid topology of the mesh that's being displaced. Suppose you could work against the stepping by adjusting your content to have a bit more rounded-off stones…
Well, looks like there is a lap belt in the left side of the seat. I just don’t get how this modeling and UVing and baking at this amount of detail was completed in two weeks, seems fishy to me. Maybe possible though? Would love to be proven wrong though!
Hey guys, I was reading up on multi-texture-tile systems like UDIM and wanted to see if I could build support for this with ShaderFX. I got a pretty good working solution but I wanted to make it dynamic in the sense that a user could choose a Base value and a Tiles value to basically set how many tiles should be used. To…
Blender has this feature where if your dropdown menu grow too long, it will became vertically scrollable. Problem is, it's quite easy to scroll pass an item and Blender has another feature where the highlight loop back to the top of menu. I want to prevent that looping, is it possible? (For example, if I scroll further in…
I just wanted to post another update. I think this is the final scene that I like. I brightened all the colors, added variations in the trees, and tried to use somewhat of a color palette to make my decisions. The fence was changed from before to this nicer more "What you would think a fence would look like" kind of look.…
In the past I've relied on duplicating the loops 1 cycle before and after in order to get correct tangents in/out of the loop end points. are there better/ more efficient ways to do this? Is my best option the TCB panel?
I want to have more edge loops in some areas, while having less in other areas. How to you go about that while maintaining good topology? For example, here is a car I'm modeling. I only need to have about 5 edge loops for the hood, but I want more for the fender. The font of the car also requires alo't of edge loops, but I…
When I try using panel loops with the default settings I end up with a gigantic mess. I start with a dynmeshed object, use the slice curve to define a few poly groups, then hit panel loops. What can I do to fix this?
Happy New Year! To start off the year why don't we do a looping fight similar to Stephen Vyas' looping animations Eg. http://gfycat.com/EverlastingLinearAtlanticsharpnosepuffer Maybe spend a couple of weeks on this? Or suggest another idea that we could do?