I've posted here a couple times looking for an artist and have had bad luck so far. I am working on a fantasy themed game in XNA, and need a modeler&animator to make the main character(s) for the game. I'm working alone and paying out of pocket so obviously I can't pay studio rates, and as such I'm okay with not having a…
Hi everyone, I've done a search on these boards but couldn't find what I'm looking for. Any unfortunately, Google wasn't my friend today because the only useful tutorials I found are not for Max. I basically want to create a looping flag animation using the Cloth modifier. The modifier is applied to a plane. This flag…
Good day to you! My name is Jeremy and I am building all the assets needed to make a 3rd person on rails shooter akin to sin and punishment and GI Joe the konami arcade game. Looking for someone who can rig and animate my creations. If you'd like to model some environments or bad guys that's cool to and open to that. Here…
Hi! I’m a first-year game development student working on an Unreal Engine 5.6 project, and I’m trying to create a stylized portal shader inspired by Ratchet & Clank: Rift Apart . My goal is to achieve: * a glowing outer ring, * animated radial lines/filaments, * a deep inner portal/tunnel look, * subtle movement so it…
I've recently extended my animation timeline from the standard 100 frames, to a little over 240. The animation rendering finishes the avi file, but doesn't complete the full timeline, even when I have "Active Time Segment" Any thoughts?
We need a Concept Artist for our main character and a 2d Animator to animate him. Concept artist will need to create:* Different versions of the character. * Different versions of outfits. * A finalized Character Design sheet * Three or four polished poses to be used in our ad campaign. 2d animator will need to create:*…
Hello Everyone, I've just finished my charcter manually rigging (my first time) then the next process is Skinning, before that I recorded some keyframe animation for simple deformation test with my character skin applied. BUT, (this is my first time with animation) first deformation test area is from foot to ankle, then…
Reach Studios is Looking for Artists and Programmers Hi everyone, it's Adrian from Reach Studios here and we're looking for a number of talented people to come and work on our unannounced RPG project for next-generation systems. Reach Studios is a fresh studio based in Sydney, Australia with talented, industry-experienced…