Ah. glTF allows you to store separate animation tracks, but you will need to use some code in your target renderer to play them all at the same time. Just recently, a former colleague recently wrote his own glTF extension to dynamically move the clock hands, according to the viewer's local time. Here's a…
New build is up on Steam: 1.0.1.1 Change Log * 65 MS of lag removed * Increased the network sync time to 30 times a second from 20 * Quick play button added to the main menu which will join the best server or start a local server if there aren't any good servers to join * Reverse speed increased slightly * Soccer ball…
Does anyone managed to use it for something other than vertex paint based scattering of things ? I am trying to make randomized arrays along curves , something more complex than what was formerly dupliverts and couldn't figure out anything yet. Like random fence posts along a road curve driven by some id map or something ?
I wonder how many artists will use this feature. It's kind of like 1-on-1 chat room, categorized into subjects. And I think you can make some money out of it. How much, no clue. It's technically a 'ask an expert chat room' kind of thing. https://helpouts.google.com/welcome
Had my interview with part of Microsoft Game Studios yesterday (Turn 10 Studios) and I got the job! Woo! I should be moving to Redmond by the end of next month. I'll certainly have to hook up with your Seattle area pcounters for a drink sometime. :poly128: :poly128: :poly128:
Finished up my first 3d character. This was a great learning experience and I can't wait to move onto my next project. Credit to Nivanh Chanthara for the concepts that I worked from. Crits welcome :) https://www.artstation.com/artwork/8NKZx ^^^Link to artstation if you want to see the marmoset viewer.
I'm trying to blend two layers together but I can't get the look that I want. I want to blend a layer of dirt with a white canvas background and this opacity gradient effect is ruining the transition. How can I fix this?
This week I completed the baking process and cleaned up all of the UVs to ensure everything is optimized and ready for texturing. I’ve started texturing the sniper and have made solid progress so far, focusing on establishing the core materials and surface detail. In addition, I modeled a gun case to help strengthen the…