Hello, I just wanted to ask what the best practice is with regard to texturing for asset packs for sales. For example I'm working on a pack for a Blacksmith shop, a lot of the items are quite small, tools etc, and are mainly a mix of woods/metals. Am I best texturing individually (per asset), or having one set of maps that…
Looking great so far, but the room is very empty and unfurnished. Are you planning to add more props? If not, I would suggest making a much smaller room, without so much empty space. One other thing seems odd. The supports for the bed canopy are not centered on the legs, and the spiral seems too thin to support the weight.…
I am trying to do a sort of grand comeback to Photoshop. Blowing dust off my sub I am still paying because of old habit. Chat GPT script writing + Photoshop event listener made it super capable again. Chat made me super helpful one click "crop from master file and export material channels from layercomps " script working…
I am looking for an outstanding GUI artist. The feel is modern / Sci fi. I need someone that will create a more robust GUI. I need more then flat transparent gray boxes. This is not a game but an app. The most important aspect of the whole app is the UI interaction. I have a programmer who will code the UI but need the…
* Go to Imgur * Right-click, copy video address * Paste into your post, but replace the .MP4 with .GIFV * Click on Preview to test the embed For example: Your browser does not support HTML5 video! https://i.imgur.com/tfgwzwf.gifv
I'm writing a bit of an article for an Australian games magazine as part of a series on games development, in this case covering the difficulties of working games based on licensed IP - movies, tv series, cartoons, whathaveyou. For anyone who's ever had the mis/fortune to work on them, licensed games are a genre that have…
I have a question about animation in the game industry. For the most part, I don't see that many pure "Animator" positions open very often. Is it because game companies generally don't have specialized animators? Is this a trend that is changing? What about the difference between game animation and film animation? I…
hello all many apologies and thanks for your patience fresh meat looking for structural help on modeling human anatomy. Im working on a female 3d model and I'm happy with the majority of anatomy and construction, but I would appreciate suggestions on how to deal with the technical construction of hands and feet and how to…
You could try and put a very bright white plane behind the wooden planks that fades out when you get close to it using a pixeldepth material node. Put the colours to 1,1,30 for example to get that cool blue/purple over-exposure. This will not require an overbright sky and is in fact a method used in a lot of games where…
Hi guys ! I am working on a personal game project in Unity, in which I am trying to implement a character customization system. The idea is simple : Use a single rigged base character and use blend shapes to allow the player to customize it's shape, morphology, proportions and so on. Here is an example of something I did…