Hello,
I just wanted to ask what the best practice is with regard to texturing for asset packs for sales. For example I'm working on a pack for a Blacksmith shop, a lot of the items are quite small, tools etc, and are mainly a mix of woods/metals.
Am I best texturing individually (per asset), or having one set of maps that everything uses?
Thank you.
Replies
For a load of props, unique/atlased RGB masks might be worth considering. So a mix of generic tiling materials, with a mask to blend them with context to the object. an example for metal it might be layered like this> base metal tile textures> mask R channel to add rust (tilings texture)> mask G for edge wear (could be just metallic rough and color changes in the shader to save on textures)> mask B channel dirt layer ( metallic rough and color). you could also add AO to a channel in the mask as well if you wanted.