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poly technical help request

hello all

many apologies and thanks for your patience

fresh meat looking for structural help on modeling human anatomy. Im working on a female 3d model and I'm happy with the majority of anatomy and construction, but I would appreciate suggestions on how to deal with the technical construction of hands and feet and how to incorporate them into the rest of the model. Wire examples would be a huge help.

I modeled it torn as whether to go high res or low poly. How does one handle these areas in both low poly and high poly? The entire model is currently made of quads.

front_uvcopy.jpg
ladyUV_768.jpg
the lighter wires are the base geometry before being subdivided.

balm_uv_01copy.jpg
foot_uv_02copy.jpg
hand_uvcopy.jpg
I could also use some help on good methods to construct ears.

ear_uvcopy.jpg
i have heard the the UVs in games are mirrored when possible to save UV space. What exactly does this mean? Since my model is symmetrical does it mean I should overlay the UV's producing a result similar to the example below.
lady_half_UV_768.jpg
come on photobucket be the lucky one.

dropbox used secured webpages and i think thats what was holding them back. Is there a special setting i must adjust before they can ppear on forums?

set-72157629582408501

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