Hey everyone! Welcome to the 92nd edition of the Bi-Monthly Environment Art Challenge for the months of September and October! This challenge is a way for real-time 3D artists to test their skills and create a piece of work based on concepts provided. It's open to those of all skill levels and we do our best to provide…
I tried to use Sampler few times through years and never found it any helpful really . Uninstalled it to save space. Just read it got some new AI upscale and photo to material . Is it worth a new try? Any better than before. Something that could take 2x2 meters megascan material and turn it into covering 10 meters long…
Edit2* I've received lots of offers! I'm reviewing them and will decide within the next week. Thank you everybody for your messages! Edit* I've gotten a lot of messages, I'll respond to each one but it'll take some time! Thank you! I'm hiring a 3D artist for an unannounced Unity sci-fi game and looking to hire a 3d modeler…
I don't know much about their engine "RAGE" but
it looks similar to UE5's meta human hair so I believe it's a similar
system, looking at it again it looks like it might be a groom hair made in Houdini, I guess we will have to wait and find out. I notcied a little SSS on the ear and some kind of heat map on the shirt for…
First of all, the height map should be in the pattern of how wallpaper peels off a plaster wall. So search for examples of peeling wallpaper to use as inspiration. Think about what parts of the paper peel away first, those will be the darkest parts in your height map. What are the parts that are the last to peel, those are…
Hi guys, first time posting here. I wanted to ask for some crit since i've recently started to "seriously" learn modeling (I came from an environment concept art background), and i want my carreer to move towards 3D environment art. I've been told that is important to first and foremost learn how to model decent props, so…