Possible newb question; how do you set independent shading modes for objects in Max? Example: I'm modeling a low poly mesh over the high and want to display the low poly in wireframe but have the high shaded only.
Is more geometry the solution to texture smoothness from various angles? With "smoothness" I refer to how much can a texture give the illusion of volume when seen from more extreme/perpendicular angles, if that explains it. Example:
Hi everyone, I have my latest portfolio at www.aleksdigital.me . This is a technical artist portfolio and includes demos of a modular autorigger, updating an old tool, two "mega" shader libraries, and a spirotropic curve example on github. Any feedback would be great!!
Hey to all, I was wondering if there was a way to constraint the feet platform in CAT to a mesh. For example, I have character climbing a mesh, and would like his feet to hit correctly the mesh, same deal with hands, is there a way? Cheers and ciao.
Greetings all, i've recently been looking for images of chars from the old republic such as this for example: Specifically i have been attempting to track down an image like this but of Satele Shan, would anyone happen to know if one exists? :)
I was trying to google with no success. Is there a way to make zbrush ignore inactive subtools when you sculpt? For example: a box is on a plane and both are separate subtools. I want to sculpt surface under the box but my cursor always jumps on inactive subtool.
Does anyone know of any songs that have 8 bit elements in it, but are not just 8 bit songs? An example of what I mean: https://m.soundcloud.com/planned_obsolescence/bit-rate-variations-in-b-flat Thank you.
Hi! I think currently the scene is swallowed by the fog which reduces readability/composition. Adjusting the lighting so the gate gets captured better would also help the readability, especially the warm lights. You have some cold light complementing those, I think that's good. I understand that you want to have simple…
Hi Im using the Stager feature of zbrush a lot, and I often find that I'll post a model using stager, but then find a need to add another subtool (for example a hat maybe). I was wondering if there was a way I could copy the orientation and relative position of the new subtool so that it would precisely match that of other…
I use mainly Maya, starting to learn also 3ds max. How can I make the distances between the outer edge and the inner equal, for example, on a rectangle? Tried using different tools, inset, outline, shell, but haven`t found a solution. Thanks!