They said they may bring it to NA and EU PTR soon Cosmetic armor is still a problem, primarily in MMORPGs. Looking cooler and unlocking better looking stuff is another huge part of character progression, I don't know why so many games decide to scrap it and turn the game into a virtual clothes store. Runescape most notably…
Participant of the 3DModels.org One Car Challenge - https://3dmodels.org/one-car-challenge/ This thread will be used to show my progress for the One Car Challenge
Wow. This is really excellent work. Photography is a hobby I hope to put more time and effort into. It's a great way to get out and view the world in a different light.
oops, forgot to mention that the guns standing upright in that pic is just the "modelling stance" for the car so I can map easier. The guns will naturally be by the side of the car. Also I think I'm going to drop the whole speeder thing and just have it some sort of futurisic combat car.
Hi guys. I'm new to 3D modelling & Mudbox. What's the best way to sculpt clothes? (I don't mean the folds) I want wo make a hoodie, but it looked ridiculous. Also is there a way to make them "fly"? Like there's wind or something. I saw this in Zbrush. Thanks!
Tachikoma from Ghost in the Shell: Stand Alone Complex Season 1. Started in 3ds Max, then finished in blender, Bake in Marmoset Toolbag, and textured in Painter. Below are simple screen grabs in Painter with basic viewport settings. Thoughts are welcome on anything but I am far more concerned with material definition than…
I had three and half days to put together the assets for this scene, the car is from Turbosquid and I had to optimise and UV unwrap it in Maya, textured in SP and all the magic in UE 4.24. First time visualising a car . Any feedback will be very appreciated. I had issues with the reflections and the flickering of the…
Hi! I am doing some landscapes. Texturing in Substance Painter with pbr materials. What is the preferable way to increase normal map intensity to match other masked layers? Using levels on a normal map and with an upper slider? Or using a contrast filter to increase contrast? If I play with the level slider, I can get some…