Hey guys so I have spamming the Low Poly thread for a while but it's time I made a thread! I wanted to try some hand painted skills so I thought I would make an environment. It started off as just the hatch in the corridor and slowly expanded from there.Then I was thinking I would try to make my scene a bit more of a game…
Hi guys posted a few things on here before but im coming to the end of my University degree and we have an assignment for our portfolio and I am going to be looking for a full-time job in the games industry. So I thought I should at least get my portfolio out there properly for you guys to critique! Im looking for general…
Hi!!, I'm working on a project for my university course. My goal is to make a restaurant environment with the centre being an alcove with a statue in side. I plan to do a blockout of the general scene so I know where everything goes, then plan to start on assets needed for the scene. I've asked for concept art of the…
Hey Guys, I just put up my new portfolio site and would really love it if you would take a gander. www.dabudesign.com I'm wondering at this point if I should start applying for a job on the west coast, or wait till I have generated some more work (environments specifically). I'm hoping to be ready by GDC (early March I…
Mmm that looks super tasty, I would nom nom nom on the pretty env till I was walrus sized. :) The entirely physics based anims need alot of polish tho, the characters being suspended from the waist and pulling themselves along with their legs kills alot of the nice effort they put into everything else tho :/ Same with the…
Ooooh I've always wondered how they did this kind of stuff in games, it's already complicated for a normal character, the tech part must be a nightmare with customizable chars. Now I know it's quite common in games, but I always think that it's strange to have rpg characters like this covered with modern make-up. From the…
The gaming industry is HARD. There is no doubt about it. I don't think you are too old though. I too, started late...I think I was 24ish when I went to art school and 27ish when I got my first gig. It's not too late at all for you. That being said, I think you need a lot of work fundamentally if you want to make it as a…
Hey all, Thanks for taking the time to reply with what truly is heartfelt response. I am unemployed (completely) and spending upwards of fifteen hours a day modeling (organic, hardsurface, env), sculpting in zbrush (refining high polys or doing speedsculpts) fiddling with xnormal trying to get better bakes, and texturing…
I'd suggest toning back the camera, both in movement and shake, even going so far to add in a quick proxy env to see the parallax. Adding in some sort of element to give a sense of human scale to better understand the size and weight of the dragon. Since you're studying the behaviour, what type of attitude or reaction are…
Here are two example scripts: wont work if you don't have nvcompress.exe's file-path in your PATH ENV Variable put the files here \Adobe Photoshop CS*\Presets\Scripts run from File>Scripts for color: SaveDDS_c.js for normals: SaveDDS_n.js How it works: it saves a temporary copy of the current document as a .tga it opens…