Rockstar North is currently seeking an experienced programmer to focus on core engine development. We’re looking for a highly talented individual with a positive attitude, a passion for games, and a natural ability to communicate with people as effectively as with a computer. You need at least three years commercial games…
The POD team (http://www.podmod.co.uk) are currently looking for a new skinner. Primary role would be to help skin the six player model's required for our gametype. The models have all been rigged and are in the process of being animated. Applicants would be expected to have knowledge in both creating and utilising UV…
Well due to the position of the tv to my bed and its low height a gaming chair is appropriate. So I originally wanted a rocker. Classic on the floor type chair. The x rocker to be exact. But I found the same x roxker but mounted on a pedistol. So It came down to those two. Then I decided I would look around to be sure and…
Hi Guys Ive been working on this scene in my spare time for the past couple of months and Im at a stage where I feel Ive pushed it as far as I can so I thought it would be a good idea to post it here and get some feedback! For the theme I wanted to create a desert landscape with some sort of mining facility. This had to…
Hello. I want to introduce you the "Old Fund" location, which is based on the principles of material layering in Unity. On this work we wanted to check how convenient it is to work with a material layering shader from the Allegorithmic, and the result was impressive. Due to these technologies, the work has turned out to be…
Welcome, all! Time to kick off the third Monthly Environment & Prop Challenge for 2020! Since we didn't receive many votes during the voting portion of this thread, I've gone ahead and retooled it to be the challenge thread. Remember if you don't finish in the time allotted, just keep plugging away and post when your work…
Hey Jon, That is some fantastic feedback, thank you so much for taking the time to do that. Your entire post made me really want to go back in and define the lighting a lot more and really give it that creepy ambience to work from. I've now made it a night scene, and I'm experimenting with flickering street lights…
Hi there! ImI glad you liked the exercises xD About the last pendulum clip : the 360 rotation does feel a bit slower to me too but i kept it that way to avoid another thing xD i was just feeling lazy. But about the change in weight/gravi thing, ill need to check other's animations out i guess? Because im not sure if i…
Awesome feedback. Was a nice surprise when I read that this morning. So thanks very much everyone :) cryrid Correct, its a helmet I should have said. Zipfinator I should have mentioned that this guy is for my folio and although I have no platform in mind I planned on him being the main character on a casual platform game…
Well it's been a long time since I updated. Lots of reasons I suppose, but I won't get into it here. I took a break from art for a couple months but I'm back into it and feeling refreshed! Here are a few Rubens studies from the past few days. I'm trying to make a new habit of painting daily, and even considering a 365 day…