Equanim, I'm modelling and placing the buildings, then UV, then textures too. The graphics engine isn't anything main stream so no access to obvious automation systems for certain tasks or effects. The buildings are all around 100-400 triangles for the more detailed buildings. In the end you pass by them quickly but if you…
I can't find any and my texturing skills are really shit- I'm not talking about texturing human models with real clothing, I'm talking sci fi robots and superheroes etc.
I am a 3D Environment/Texture Artist with 7 years of AAA experience, most recently having worked as an Environment Texture Artist on Temptation Able to work in a variety of styles Capable of working from any amount of direction Environment design Props Tiling textures High resolution sculpting Hard-surface modeling Foliage…
Hey there, back again with a question regarding masking. In my example I have a grout and brick texture intersecting and I would like to have a mask of my grout for texture usage. I have the meshes in Zbrush and 3DSMax so methods in those software are preferred.
I'm having this issue with the export in Substance Painter 2 when I export all the maps they're all 16kb black textures. If I change it from .png it .tga it makes them all 16mb black textures, same with every other file format.
Just a bit more modeling and texturing practice. This time an old American Family brand kitchen scale. Modeled in 3D Max 2017 and textured/rendered in Substance Painter 2/Iray. Recreated dial in Photoshop. Total poly count 30,000. Thanks for looking! Daf
This is my first thread here and i would like to use it for posting my progress in improving my hand painted textures. My plan is to make a bunch of smaller probs and hopefully see the quality improve over time. I am in the process of making a dagger with a hand painted texture in a WoW like style. I am a little stuck…
Hey guys, constructed a branch and to save memory, I have rendered it to texture in max, and then constructed a larger branch from the lowpoly. Now when I try to render my final UV sheet to a texture, the polygons cover other poly's below it, even though there is an opacity mask on them. It's strange because it only…
Maya 2013 SP1 Whenever I update a PSD network, all of the materials in the scene change their Texture Filter to "Use Global Settings", I have to go back in and change them to "Unfiltered" every single time. I'm working with really low resolution textures and need my materials to stay unfiltered.. Can I change the global…
Hey. So I've been playing around with texture blending in max, and I've been having a few problems. Is it possible to blend more than 2 different textures in max? Here is what I am doing: - Use a Blend Material instead - Define Material 1 and 2 - assign "vertex color" to Mask with cannel x - add "verex Paint" modifier set…