Maya 2013 SP1
Whenever I update a PSD network, all of the materials in the scene change their Texture Filter to "Use Global Settings", I have to go back in and change them to "Unfiltered" every single time.
I'm working with really low resolution textures and need my materials to stay unfiltered.. Can I change the global settings to be unfiltered, or is there a way to make sure my material's settings don't change when I update a PSD network?
Replies
In the viewport, I went to Shading>Hardware Texturing then clicked on the settings for Hardware Texturing and changed Texture Filter to Unfiltered. - I suppose this is making sure everything in the viewport is unfiltered, regardless of the material settings.