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Maya Texture Filter Problem

Rai
polycounter lvl 15
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Rai polycounter lvl 15
Maya 2013 SP1

Whenever I update a PSD network, all of the materials in the scene change their Texture Filter to "Use Global Settings", I have to go back in and change them to "Unfiltered" every single time.

I'm working with really low resolution textures and need my materials to stay unfiltered.. Can I change the global settings to be unfiltered, or is there a way to make sure my material's settings don't change when I update a PSD network? :(

Replies

  • antweiler
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    antweiler polycounter lvl 8
    Maybe locking the attribute helps? Or you can key the "unfiltered" setting?
  • Rai
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    Rai polycounter lvl 15
    Alright, I fixed it.. Or rather got it working to my liking..

    In the viewport, I went to Shading>Hardware Texturing then clicked on the settings for Hardware Texturing and changed Texture Filter to Unfiltered. - I suppose this is making sure everything in the viewport is unfiltered, regardless of the material settings.
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