Hey guys, constructed a branch and to save memory, I have rendered it to texture in max, and then constructed a larger branch from the lowpoly.
Now when I try to render my final UV sheet to a texture, the polygons cover other poly's below it, even though there is an opacity mask on them.
It's strange because it only happens where polys hover over one another.
Here is a picture.
If anyone has experience with this any help would be much appreciated!
Replies
devonmousseau - you can try a workaround. You can simply render the parts out from an ortho camera. It won't work on complex meshes, but if you can explode somehow, or something like this, you can probably hack it and render what you want. I'm talking about actual rendering, and not the render to texture.
Maybe I'll give that a try! Thanks.
Thanks for the quick replies man, appreciate it. I'll have a shot at it