Hello everyone! Our team has been working on building this new 3D modelling tool called Womp, it is highly intuitive and makes 3D design super easy and fun. Womp is free for everyone and is browser-based, so you can create 3D models right from your browser. It renders realtime and also lets you export your files in 3D…
heyho. I have sometimes a strange problem with exporting obj from max into zbrush and it happens again and i still dont know why and how i can solve this. My model normals are fliped and i tryd with changing some export options in max or flip there normals and export. everytime the model is wrong. know anyone this kind of…
i was going to hold back from selling stuff on artstation, however it would be nice to see if my stuff generates any interest. the current thing im working on, I intend to make a few variations of the mesh, and to make a nice sbsar file to go with it, as well as some exported png maps and then upload all of that to…
I've been plagued by the mysterious "uv set with a mind of it's own" problem for quite some time now. I always back up my work with objs, but that really gets old and it's not that practical if you have a lot of objects. I'm actually still using maya 2009, so does anyone know if maya still "forgets" uvs sometimes when you…
hey guys im am following a tutorial and am trying to bake in substance first time trying to bake there and it finishes but nothing changes my normal map looks black and i dont know what i did wrong any help ? High poly = obj and Low poly = FBX as said in tutorial i really dont get why it isnt working
Thanks for checking out my work. This is still WIP so expect drastic changes. I would appreciate any feedback. Question: One thing I am concerned about is the Magnum label. I see a lot of skins overwrite it, but how can you find the location. It is not in the OBJ I use. Is there a method to remove it, I think there are…
Hi guys. Recently I made a chess piece so I could learn to texture but it seems like substance painter is unable to import an obj file. I also wanted to know what should I do after I make a high poly mesh to make it a game ready model like should I unwrap it or bake maps etc. Thanks in advance.
Hi guys. Recently I made a chess piece so I could learn to texture but it seems like substance painter is unable to import an obj file. I also wanted to know what should I do after I make a high poly mesh to make it a game ready model like should I unwrap it bake maps etc. Thanks in advance.
How do you Render that out as a texture map? I'm reluctant to use Arnold and shader trees as in the past I've not been able to export it in all the formats I need. I need to later be able to upload it to sites like sketchfab, cgtrader, turbosquid etc, as fbx and obj, many of them have issues with anything other than…
@Torch is killin it in the rat department! Here's a little update. We might need to bring the character more into the foreground due to the rat looking so dope. Been chillin on the materials lately, plus pushing the shapes in the buildings. In this image I've deleted the obj in the top right, I'm looking at references now…