The point of this project for me is to continue to work on my texturing skills. So far i just have some of the base model done, but il be posting pics as i go along. Feel free to comment!!
Hi Polycount! I've been busy creating this G18. It's my first 'real' model in Maya, so that was a nice practice :) Final purpose is to create a nice lowpoly model of it, and have it working in the game Line of Fire (https://www.facebook.com/RemixLineOfFire?fref=ts) Crits and stuff is welcome!
Hey Polycount! So I've been working on this AR15. I don't do much hard surface stuff, so I was not sure what approach to take. I started out with a basic block out and then proceeded to model every piece individually, and put it together. Here is what I have so far. I could use a little direction. I intend to bake it to a…
Hey :) I was working on a new blockout the last couple of days :) what i wanna do is a customizable AR 15 style weapon. with different Items, that can be switched out. Here is what i have so far: c&c is very welcome!
Despite having more and more intuitive workflows every time I sit down to bake normal maps out for a project, there always seems to be that one thing that just plain doesn't work. At the moment, I'm modeling and assigning vertex normals in Modo, exporting and baking out normal maps from marginally higher poly models in…
Hey there guys. Ironpyrite Here. Sorry this is my first post. I didn't come across polycount until just today! I'm a regular on some other dev forums. I am currently working on a demo game project in the unreal 3 engine and am in need of a fairly skilled modeller/texture artist. Ideally I'd like to get someone who I can…
Hello my names charles I've decided to write this on a forum because this problem that I have I've never encountered before since making normal maps and rendering them in 3ds max for 4 years lol. Headsup : I normally create my normal maps in zbrush and export it correctly for 3ds max which is to flip G in the normal…
Greetings and salutations! (quick note! It's possible you saw my post before. The ones I picked out last time failed to do what I wanted, and just stopped talking.) My name is Nero and I'm looking for a 3D artist. For a long while now I want a nice looking 3D model of my dragon OC, to fool around with on SFM and blender.…
Edit: Newest... Unless there's any substancial critique, I'm calling this done :) For this one I leaned heavily on booleans and modifier stacks, making it much quicker and easier to decide upon how many sides I wanted on my lowpoly, and to get a solid base for the subdivision. I introduced myself to toolbag baker which…
Some time ago (about 1.5 years, I think), I made some thumbnails for the villain of my current project (Girls with Icky Things): The Spirit of the Earth. There were some things I liked in the thumbnails, but I still had a few issues. About a year ago, I wound up making a Girls with Icky Things image featuring all the…