Do the minimum required to vet your pipeline. So do ugly, cheap, throw away art that just moves you through the steps, all of the steps. The more detail you add the harder it becomes to change things later so keep them easy to edit and fluid. Pretty comes later. If you're doing a high poly to low poly workflow, bang out…
Now onto New Bloom 2015... I went into this event with the goal of submitting more than any other individual artist, and I think I accomplished that other than DNADota which is a team of 5 or 6 people I think. I had this goal because last year I focused only on the gyrocopter set and even though it was added to the test…
i will ofcourse be more than happy to answer any questions :) errrrr my process for this was to subtool it to hell. i think there is probably about 6/7 subtools in the back part alone, this ensured i could keep the polydensity high without murduring my machine too badly. in the end i had about 87million zbrush polys in…
Hey dudes, Been a few weeks since an update. I have been busy with work, but in my free time I have been diving into getting a better understanding of Zbrush, and what makes Blizz's textures/models look the way they do. I bought Zbrush Core a few weeks ago, but it just wasn't cutting it. I was running into many issues…
Knowing multiple apps is definitely advantageous. That being said, C4D is mostly used for visualisation/motion graphics/broadcasting and stuff like that. In the games industry it would be a big plus if you know both 3ds Max and Maya. I think you should get over the "I do not like to do X" attitude. The games industry is…
FiXD! Maybe think about desktop + netbook? Should also think about where you'd use your laptop if you had one and what you'd primarily be doing. Painting and 3d sculpting is going to be tricky, unless you also carry a tablet with you wherever you go. Forget about taking it out in direct sunlight to watch a dvd, or sketch…
maybe ask that same question autodesk - see what they have to say. I heard that recently autodesk dropped the price at all for students for their AutoCAD and some other products I believe. http://www.downloadsquad.com/2006/12/22/autodesk-gives-students-free-software/ you can register / download here (be carefull though -…
Good day! Polysquid Studios is open for business opportunities. 3D Art studio, based in Riga, Latvia. We have 10+ years experience in game development. Our main focus is PBR game-ready models and hand painted art for games. All our art is made by us, from start to finish and we are NOT jet another outsource company...…
soo, i think i finally understand the goddamn UI of zbrush enough to be able to make actual assets with it. here's my first attempt at zbrush texture: i can't say that i'm satisfied. after baking it turned out that rocks are forming a bold wavy pattern, and from distance it looks unnatural. is there an easy way to preview…
So Rendering is a huge hurdle im trying to overcome. TLDR: How can I get hyper realistic renders with SSS using Maya, Blender, or C4d? long story: So I have seen great sculptures look lame and a sphere look AMAZING with the power of rendering. it makes such a huge difference to the final image. I really want to give my…