There's nothing wrong with flash websites. But when designing a portfolio site, you always have to keep the user experience in mind. One of the nice things about your current site is that when it loads up, there is some of your work immediately on display. That's something that every portfolio site needs to have. You don't…
Why would you need different UV channels for those pieces? You only need different UV channels when the same geometry needs different uv-mapping (like Crazybutcher suggested with lightmaps for example) - unless you mean different materials for each part. All the different maps could all be on the same UV channel though.…
I played with your file, and came up with this, using wire parameters and a look at constraint. Click play in the max file or scrub the bar to see it in action (or look at the example avi). I'm pretty sure that's how you intended it to work? http://www.vigville.com/forum_images/example01.zip (<-3dsmax 2009 file)…
I've read the book a few times, and I have to say I disagree with some of the criticisms leveled at the movie from others who have as well. I thought the pacing was very well done, and some of the restructuring and cutting was likely less due to Snyder being a "fighter not a thinker" than to the necessities of keeping a…
Okay, I get it! Would you create this in Substance Designer, or would you model your own bricks in Maya and position? How can I easily replicate the upper part that fans out? I'm looking for examples of trim sheets to understand how they were made. Do you know any references?
Thank you. Some code here is a "placeholder", like moving elements. I need to move them to few different places and use "default" shift in this example just to have overall "weight" of calculations as close to what it will be in the end. Collecting elements in groups instead of moving each individually every iteration…
Babble Tower Games is seeking several passionate environment designers / set dressers for a 1st Person survival horror game. This role involves working with the Game Designer and Art Director to build, polish and ship levels using Unity URP. This position requires a strong artistic eye while utilizing already made assets.…
I've been self-taught in 3D so far, so I have a few gaps here and there regarding knoweldge and proper technique. 😨For example, would his toony style call for simpler hair like in the pics of him holding the sword or is detailed hair like in the two pics below fine even for this style? Early concept art: So speaking of my…
Hi, I understand linear workflow, but I am confused about gamma curves in images. First, our eyes see differently luminance as is real. We are more sensitive to dark tones. We see more brigter dark areas. In image below we can see on input 50% and output is 75% or 25% actual luminance we see as 50%. That is correct.…
I'm curious at to what this career entails. Perhaps I have the wrong name for it? Does anyone know the term for someone who goes into film via editing software like Sony Vegas Pro and adds effects, moves scenes by the directors wish and stuff like that? I'm studying media and TV in College and I'm wondering what sort of…