when I make a cylinder for example and I extrude a cap face, the polygons have no assigned smoothing polygons where as the original polygons are assigned to 4. It's not that much of a problem, just a huge annoyance when modeling. does anyone know how to fix?
Hi guys, this is my first post on this forum!! :) The thing is called Jetfiregun. Low poly model, if I can call it so, has 25k tris. For some modern games, for example metro 2033, its ok. I think, it will be ok for most of games so far. CC are welcome
yes, artstation is the best portfolio showcase platform. + the one crucial thing i've noticed is that likes are SO MUCH IMPORTANT ! if your 3d characters have for example 7 likes, you should know something is not right.
There's a big difference between coming up with the aesthetic ideas of a game, the universe, the characters, the story etc. and coming up with the actual dynamics of the game that will make it a blockbuster. The casual observer will often mistake these aesthetics for what makes these games massive hits, when in fact the…
I have updated with some more information regarding the position as of 16/05/2020. I have also included an example model with the end result being somewhat to the main design illustration (seen left)
3ds Max? Output file format? Render to Texture, or from a viewport, or from a camera? Need some example images. What's the material setup? If you're cranking the Output settings, that'll cause clamping in a render.
Thanks for your reply, coven. But i don't think this is a doable solution in case if i have (for example) a minimum of 50 morph targets each one with a proper wrinkle map assigned. Maybe there is another solution for this..
Apparently, my PC spec meets all the recommend requirements from SP 2019. In reality, it is extremely slow when working with slightly large project and complex materials(example: materials from Substance Source)
The face of your creature looks more like a bat atm. The teeth are not really canine and hairless animals seem to be a specialized taste. Above is just one example of the terrible dog. The bite and snout are pretty good.
Photogrammetry, seems to be making a splash on the indie scene lately and here's an example of what is achievable at the moment especially if you're going at it solo: Development log - Building a complete car from scans - VR Game dev