[ QUOTE ] I like the idea, especially since frankly mudbox performs underwhelmingly at high polycounts on my shiny new machine and I'm not in much of a hurry to go back to zbrush despite the improvements. will give it a shot edit: first impressions are that its got a lot of potential but its not there yet. it seems like…
no more arts and crafts! "class, and today we will be learning how to cut out snowflakes with a spoon!" fucking hell. im all for safety, but arresting the poor girl is a bit much. next step mechanical pencils, and pencils will be banned, as pencil sharpeners - they make deadly stabbing weapons! (was jabbed a couple times…
Hi all, Digital Drifters is an independent team working on a UE4 title. We're currently building into a vertical slice of our game - the game demo. We are looking for people with demonstrable skill in creating quality 3D art using "next-gen" techniques. Those techniques have been slightly altered in UE4. Not only can we…
We're a team of AAA
veterans working on innovative stylized sports mobile games using Unity
2018/2019. We are searching for
an experienced and technically savvy environment or generalist 3D artist to
work remotely with us under 4-6 months contract (could be full time or part
time; can lead to another contract after this…
Hi there, I thought I'd share some of the art for a recent game me (Artist) and a friend (Programmer) decided to make. It took us way too long to make (1.5 years), we initially started off mucking around in unity not knowing what to do and somehow we managed to blindly grope our way onto iTunes. Its 1.5 years I'll never…
Hi Polycount! intro: I've been a longtime lurker on Polycount, but haven't ever posted my stuff. I'd like to change that, as I've got a topic i'd love to discuss with the broader game artist community: Color ID maps (#colorID maps)- why they're possible in other programs such as substance Painter, but not feasible in UE4…
new update: [ame=" https://www.youtube.com/watch?v=av96SujsaG4"]Space Game - update - YouTube[/ame] older updates: [ame="https://www.youtube.com/watch?v=Y8TfhW126NE"]Space Game - Skill Panel - YouTube[/ame] ---- I started building this prototype using Unity3d about 5 weeks ago. The basic idea behind is to create a 30…
We are currently looking for 2 3D-Arthists in our team for a new kind of MMORPG game. We are based in Belgium but teleworking is ok. We work at the moment on the main game system, the physic engine(Havok) and the database. We badly need 3d models to test the 3d-engine. Required skills: - Modling, skinning and animating…
Hello Polycount, around 5 days ago, I've started to learn to hand paint stylized textures which is a thing I've wanted to learn for a long time now (since I really love the style) but never really got to it. I thought it was time to start so I started watching a lot of tutorials. I've never drawn textures (or anything…
Took me a bit to plan and write this, but felt like I need guidance from fellow artists and professionals. Background: I'm a recent grad student from a Game Design major and was fortunate enough to get a Game Artist Intern position for educational mobile applications right as I left. However, I mostly did texture and UI…