Took me a bit to plan and write this, but felt like I need guidance from fellow artists and professionals.Background:
I'm a recent grad student from a Game Design major and was fortunate enough to get a Game Artist Intern position for educational mobile applications right as I left. However, I mostly did texture and UI artwork along with QA. The company has laid off our team after a year due to budget issues. Situation:
Although I'm without work, financially I will fine for a couple months with family. I'm thinking of rebuilding my portfolio to my interest in 3D Character and Prop Art since the work I did there was mostly 2D art and extremely low poly stuff.My Questions:
#1 Since I'm more geared to a school style based of learning, how should plan and study 3D art efficiently? (While I was working, I did learned Zbrush on the side and bought Marc Brunet's "ULTIMATE Career Guide: 3D Artist.")
#2 What exercises should I do daily to improve? (I worked a 8-5 job so I was thinking working on improving myself 5-6hrs a day)
#3 Should I have realistic pieces and stylized pieces in the same portfolio? (I'm currently looking at Firaxis, Bethesda, and 2K games as places of interest atm).
#4 Art specific question, for realistic character models is there a good tutorial for Facial Texturing? I'm clueless about displacement maps and how people add skin pores in zbrush and export onto their retopos.
Examples of my Current Work: