Hey everyone! I'm trying to make a procedural medieval wall material using substance designer for a uni assignment. Here's where I've gotten so far and I'd appreciate any feedback you'd throw in my way. The images consist of the node structure in substance designer, a close up screenshot in designer and preview of the…
Greetings denizens of Polycount, I don't think many of your follow what's happening on tech-artists.org, but we recently launched our "Community Scripts Initiative" (read about it here: http://tech-artists.org/forum/showthread.php?t=256 ). I won't go into a long explanation of what it because PC is a mostly non-technical…
Now a client or lead comes and asks for changes and you do that again. A chamfer modifier (or shader) would remove the need for this process entirely, keep it a ton more lightweight and easy to edit
I don't think its about being prettier, its the fact that they had an actor and chose not to go with a scan for reasons of budget or maybe they just approached the development process backwards. Or they really felt that the version of Kay they created seemed more authentic to the character of an outlaw, but some elements…
I am pretty certain there are Matcaps for zbrush that can replicate this style and if not wouldnt be crazy complex to replicate. But yeah its important to test things early in as close as final shading as possible. These days you could possibly also just send a slightly lower subdiv level into your engine of choice and…
Engine Programmer (Unreal) (m/f) Full-time, on-site Limbic Entertainment is looking for a talented and experienced Engine Programmer (Unreal) (m/f) for an unannounced Unreal Engine 4 project. As an Engine Programmer (Unreal) (m/f) at Limbic Entertainment, you will build the foundations for innovative games. You will be…
So this is an update on this project I have been working on for a couple of years off and on. So many people have told me it's not worth it, that I shouldn't bother, but I think I have something here. Just not sure what to do with it now, since development of UT4 seems to be moving quite slowly and I am not sure if I can…
Fate Industries is in need of your help. Fist of Fate is currently, in need of monetary donations in order to insure a unique and pleasurable gaming experience for you, and in saying that, your help is what we need to make that happen. Donations, small or large are accepted and appreciated immensely. The money raised will…
I know I haven't posted very much around here, but my team just finished this mod and it sure would be neat to see people play it. The core gameplay is based on an old Quake 2 game we all used to play and love called 'Gloom'. However, if any of you have heard of the Half Life mod 'Natural Selection' you could think of it…
We are Kot-in-Action Creative Artel, a small virtual "company" (not incorporated or anything like that, yet), who has been working on a cool game for over a year. The game is nearly done (~80% completed) and we would love to knock it out as soon as we can. Currently we have 1 coder and 1 artist (myself including). I am not…