Hey PCers! I'm starting a new project and I want to document my process (and progress) here on polycount and hopefully get some help along the way if I get stuck! I was greatly inspired to come out of the shadows and post on PC thanks largely to two posts: cycloverid's Squaresoft Town and adam's "building an environment"…
Hey guys, About a month ago me and PhilipK decided to do a little collab for Unearthly Challenge, any excuse to make good art is a good excuse. Unfortunatly there's not a lot of entries this year, but we'll still finish it of course, we're having loads of fun! So the idea is here is that Humans have colonized this…
Hi guys, while I've been busy with working at a new position at EA, I've managed to put some time aside to begin working on some new projects to enhance my portfolio as a World Builder / Environment Artist. These two scenes are both WIP at the moment, but looking forward for some input or any word so far, as I can get…
Hello there! Recently I've been working on my own sci fi level which is still in the fairly early layout stages. I'm making everything in maya, and I kind of build as I go along- so as you'll see in the screenshots I've provided, some elements are more developed than others. I've even completed a couple of pieces for it…
Time to start a thread. Trying to design a gun. No info yet! Since this is getting slightly more replies than expected.. The general idea is to take the P90 and imagine what the next version would look like. A bit more compact, modular, etc.
Im making some fan art of this nice simple corridor scene where Poe is thrown in jail on the star destroyer. Its all assembled from 5 modular parts. Here it is in Toolbag2 so far:
Boolean is one method. In 2023 that's a Compound object as you probably know, so it's a bit of a one-way trip, no undo once you've initiated it. It's pretty good with watertight meshes. Another would be to set up a modular system of meshes, and model them on a grid so they snap together perfectly. You could have a wall…
Wanted to post the current high-res sculpt of the tree trunks I'm going with for now to polish and texture for beta submission :) Any feedback on the sculpt is greatly appreciated! Went as ham as possible with TrimDynamic and hPolish (+ nifty Orb brushes) to get clean edges similar to the inspiration I've been referencing.…
I decided to improve the geometry of the modular pieces to allow more different usages and to improve the connection between them. This whole staircase is now about 4000 quads. Is it a bit much for a game engine?
Excellent help guys, that article is very helpful. The Shadowrun returns editor is very good aswell. It isn't exactly the style I'm going for, but their modular approach to isometric level building is very insightful. :)