This is a project that i did for my vehicles and mech module at university. We were tasked with creating a mech of our own choice/design and i decided to base mine off of a collection of different types of Gundam. The project has already been submitted at this point however i do plan to continue working on it so C&C is…
Hey guys so recently I've got back into concepting 2D and Jinx being my favourite champion the LOL universe and since my 3D skills have been picking up I felt I needed to go back and recreate what I started a few years ago, any feedback is most welcome to thank you
Watch here - https://youtu.be/nNHsIcW356I?si=IeR9Bb9W4ErvkG2g This is the biggest project I’ve ever done in Blender and I’m pretty chuffed with how it turned out. Designing and building the world was especially fun! I aimed for a fresh take on cyberpunk, imagining society in an advanced—yet not too distant—future. I drew…
a lot of learning was to be had this time round- I definitely could have done better if I didn't cut corners where I did lol tried out procreate for texture painting this time! it was janky at times but pretty fun
I am looking for a 3D Artist/Animator job and thouht if it was a good idea to make portfolio peices that is tailored to the company that your applying to. For instance, if you were espeically interested in getting a job at a certain company like blizzerd, you could make World of Warcraft characters. Or Star Wars characters…
This is Solae, a character on paragon that wasn't used., so I decided to make her myself. So far it is still a rough block out at the moment and everything has been done inside zbrush. Going to carry on detailing and refining. Feedback is always welcome
For a uni module i had to create a mech i decided to go with a Tau riptide battle suit, as this is something i would ultimately like to put on my portfolio any feedback would be greatly appreciated! Reference: Finished textures in substance and unreal
Hello all! I found this environment concept online and wanted to see how close I could get to it and then add my own touch. The biggest challenge of this scene was the bike. I've never modeled something so intricate. This scene took about 8 weeks working on it in the evening a couple hours a night. This is my first big…